
By the time you reach level 6 or 7, the enemies are all but guaranteed to overwhelm you. The difficulty ramps up too quickly across the board, though. Of the survival modes, only Survival, Blitz, and Waves have any real staying power.

You'll have to work quickly to keep each new group under control. Large "waves" of enemies spawn in groups.

Nukefism: With no weapons at all, you'll have to rely on power-ups to keep the monsters at bay.Weapon Picker: All guns have limited ammunition, so you have to dash for a new weapon as soon as your old one runs out.Rush: Battle hordes of enemies with nothing but an underpowered assault rifle.Guns and perks unlocked in Quest mode will appear in Survival. Survival: Try to last as long as you can while battling ever-stronger waves of enemies.But as you progress through Quests mode, you'll unlock four additional game types. Initially, only the basic survival mode is unlocked. Allowing gamers to turn off individual weapons to prevent them from spawning would solve that problem nicely. When the first weapon you get in a level is crap, you basically have to retry the level and hope for something better. My only complaint about the weapon system is that some weapons become useless in higher levels due to poor range, reload times, and other factors. You want something with spread shots, but even a railgun can be lethal on many levels. Each comes in several varieties, all with different damage, speed, and reloading stats. Among the various categories are shotguns, rifles, rocket launchers, railguns, and flame throwers. With 30 different guns to collect, everyone's bound to find a favorite.

As more enemies die, they'll leave behind more guns and/or power-ups. But the first enemy you kill in a level will drop a random weapon from the pool of guns you've unlocked.

These will then appear in subsequent levels, adding variety to your quests.īy default, you start with a wimpy pistol. Nearly every new level you beat unlocks a new weapon or perk, so you're constantly earning new stuff. 70 levels of simple twin-stick arena shooting might not be too exciting, if not for Crimsonland's excellent unlocking system.
